Does not prevent building from being destroyed after the building expire time is reached (Even if building is healed). Able to get rid of obstacles much faster. Lasts 45 second and the huts hitpoints are 1000? Builder has 500 hitpoints. Heals 50~100 hitpoints of the building per second. (BUILDING/SUPPORT) Builders Hut (5 Elixir Epic Arena 6?) This building spawns a builder which can help repair structures. Lasts for 1 minute and has the hitpoints of a Barbarian hut.ħ. Keep in mind the camp can be destroyed and the troops inside it will die with it (also another high risk, high reward card). When enemies approach it, the camp will trigger the inside troops to come out and fight. Keep in mind that you will spend Elixir to put those troops into the camp. Golem), 1~5 Elixir Medium hitpoint troop (Ex. (BUILDING/SPAWNER) Storage Camp (6 Elixir Epic Arena 6?) This building has the ability to store troops (Up to 3). The gravity spell will only work in that radius so you want to have troops in that spell area.Ħ.
This can impact gameplay as you can be able to fight Minion Horde on land and able to counter Balloons much easier. (SPELL) Gravity Spell or alternative name (Arctic Wind spell) (4 Elixir Rare Arena 4~5? 3.5 range?) This spell card has the ability to make flying units turn into ground units for 4~5 seconds. Lasts for 50 seconds and has hitpoints of around 1000~1500?ĥ. If the Elixir storage gets destroyed, the elixir inside it will disappear as well (High risk, High reward card.) Max elixir capacity is 5. When you have Elixir pumps available, the Elixir from the pumps directly go into the Elixir Storage. Lifetime is 50 seconds and hitpoints are around 1200~1400 (for now).Ĥ.(BUILDING) Elixir Storage / Elixir Bank (4~5 Elixir Rare Arena 6?) This card is a building which is capable to store Elixir until you need it. The catapult has a 10 second cooldown after it hurls the spirits. Otherwise it is a building which cannot attack (Unless loaded with spirits). You need to load up 5 spirits in order to use the catapult. The troops that can be catapulted are fire and ice spirits. (DEFENCE) Catapult (4 elixir Rare Arena 6?) This is a offensive building that can launch certain troops to the enemy territory (reduced damage to crown towers). They are an alternative crowd control card which people can use.Ģ.(SPAWNER) Frozen Lake (5~6 Elixir Epic Arena 5?) This is a spawner which spawns ice spirits. ġ.(TROOP) Ice Spirits (3 Elixir Epic Arena 5?) Ice Spirits are exactly like the fire spirits except the do less damage and they slow down the enemy (Like the ice wizard). After you read the ideas, please take this poll to tell me what is your favourite card idea. Please leave a comment down to let me know about improvements and changes that I should do with these ideas. Here are some card ideas that I came up with.